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Stefanie Mueller
Master/PhD Student with Patrick Baudisch since 2011 Human Computer Interaction Group Hasso-Plattner-Institute, Germany. +49-151-40534673
stefanie.mueller@student.hpi.uni-potsdam.de Facebook | LinkedIn | ACM DL | Google Scholar | Academia.eu | Research Gate | |
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Fabrication (PhD Topic) |
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Interactive Construction:
constructable is an interactive drafting table that produces precise physical output in every step. Users interact by drafting directly on the workpiece using a hand-held laser pointer. The system tracks the pointer, beautifies its path, and implements its effect by cutting the workpiece using a fast high-powered laser cutter. [...] |
Previous Research |
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CapStones and ZebraWidgets: Sensing Stacks of Building Blocks, Dials and Sliders on Capacitive Touch ScreensLiwei Chan, Stefanie Mueller, Anne Roudaut, and Patrick Baudisch
Recent research proposes augmenting capacitive touch pads with tangible objects, enabling a new generation of mobile applications enhanced with tangible objects, such as game pieces and tangible controllers. In this paper, we extend the concept to capacitive tangibles consisting of multiple parts, such as stackable gaming pieces and tangible widgets with moving parts.
[...]In Proceedings of CHI '12, pp. 2189-2192 (Note). |
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Using Temporal Video Annotation as a Navigational Aid for Video BrowsingStefanie Mueller, Gregor Miller, Sidney Fels
In Adjunct Proceedings of UIST '10, 445-446 (Poster). An End-to-End Framework for Multi-view Video Content: Creating Multiple-Perspective Hypervideo to View on Mobile PlatformsGregor Miller, Sidney Fels, Michael Ilich, Martin Finke, Thomas Bauer, Kelvie Wong, Stefanie Mueller In Proceedings of ICEC '11, 337-342 (Note). |
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ROOM#81 – Agent-Based Instrument for Experiencing Architectural and Vocal CuesNicolas d’Alessandro, Roberto Calderon, Stefanie Mueller
ROOM#81 is a digital art installation which explores how visitors can interact with architectural and vocal cues to intimately collaborate. The main space is split into two distinct areas separated by a soft wall, i.e. a large piece of fabric tensed vertically. Movement within these spaces and interaction with the soft wall is captured by various kinds of sensors.
People’s activity is constantly used by an agent in order to predict their actions [...]In Proceedings of NIME '11, pp. 132-135 (Installation Note). |